# Limbs that spawn when gibbed should get descriptions.
- type: entity
  abstract: true
  parent: [ BasePart ]
  id: PartVulpkanin
  name: vulpkanin body part
  components:
  - type: Sprite
    sprite: Mobs/Species/Vulpkanin/parts.rsi

- type: entity
  parent: [ PartVulpkanin, BaseTorso ]
  id: TorsoVulpkanin
  name: vulpkanin torso
  components:
  - type: Sprite
    state: torso_m

- type: entity
  parent: [ PartVulpkanin, BaseHead ]
  id: HeadVulpkanin
  name: vulpkanin head
  components:
  - type: Sprite
    state: head_m

- type: entity
  parent: [ PartVulpkanin, BaseLeftArm ]
  id: LeftArmVulpkanin
  name: left vulpkanin arm
  components:
  - type: Sprite
    state: l_arm

- type: entity
  parent: [ PartVulpkanin, BaseRightArm ]
  id: RightArmVulpkanin
  name: right vulpkanin arm
  components:
  - type: Sprite
    state: r_arm

- type: entity
  parent: [ PartVulpkanin, BaseLeftHand ]
  id: LeftHandVulpkanin
  name: left vulpkanin hand
  components:
  - type: Sprite
    state: l_hand

- type: entity
  parent: [ PartVulpkanin, BaseRightHand ]
  id: RightHandVulpkanin
  name: right vulpkanin hand
  components:
  - type: Sprite
    state: r_hand

- type: entity
  parent: [ PartVulpkanin, BaseLeftLeg ]
  id: LeftLegVulpkanin
  name: left vulpkanin leg
  components:
  - type: Sprite
    state: l_leg

- type: entity
  parent: [ PartVulpkanin, BaseRightLeg ]
  id: RightLegVulpkanin
  name: right vulpkanin leg
  components:
  - type: Sprite
    state: r_leg

- type: entity
  parent: [ PartVulpkanin, BaseLeftFoot ]
  id: LeftFootVulpkanin
  name: left vulpkanin foot
  components:
  - type: Sprite
    state: l_foot

- type: entity
  parent: [ PartVulpkanin, BaseRightFoot ]
  id: RightFootVulpkanin
  name: right vulpkanin foot
  components:
  - type: Sprite
    state: r_foot
