- type: constructionGraph
  id: BlastDoor
  start: start
  graph:
    - node: start
      edges:
        - to: frame1
          completed:
            - !type:SetAnchor
              value: false
          steps:
            - material: Plasteel
              amount: 10
              doAfter: 3

    - node: frame1
      entity: BlastDoorFrame
      actions:
        - !type:SnapToGrid {}
        - !type:SetAnchor {}
      edges:
        - to: frame2
          conditions:
            - !type:EntityAnchored {}
          steps:
            - material: Cable
              amount: 5
              doAfter: 2
        - to: start
          conditions:
            - !type:EntityAnchored
              anchored: false
          completed:
            - !type:SpawnPrototype
              prototype: SheetPlasteel1
              amount: 10
            - !type:DeleteEntity {}
          steps:
            - tool: Welding
              doAfter: 4

    - node: frame2
      edges:
        - to: frame3
          conditions:
            - !type:EntityAnchored {}
          steps:
            - tag: DoorElectronics
              store: board
              name: construction-graph-tag-door-electronics-circuit-board
              icon:
                sprite: "Objects/Misc/module.rsi"
                state: "door_electronics"
              doAfter: 2
        - to: frame1
          completed:
            - !type:SpawnPrototype
              prototype: CableApcStack1
              amount: 5
          steps:
            - tool: Cutting
              doAfter: 4
            - tool: Prying
              doAfter: 2

    - node: frame3
      edges:
        - to: frame4
          conditions:
            - !type:EntityAnchored {}
          steps:
            - tool: Screwing
              doAfter: 2
            - tool: Prying
              doAfter: 3

    - node: frame4
      edges:
        - to: blastdoor
          conditions:
            - !type:EntityAnchored {}
          steps:
            - tool: Anchoring
              doAfter: 2
        - to: frame2
          conditions:
            - !type:EntityAnchored {}
          completed:
            - !type:EmptyAllContainers
              pickup: true
              emptyAtUser: true
          steps:
            - tool: Screwing
              doAfter: 4
            - tool: Anchoring
              doAfter: 3
            - tool: Prying
              doAfter: 3

    - node: blastdoor
      entity: BlastDoorOpen
      edges:
        - to: frame4
          conditions:
            - !type:DoorWelded
              welded: true
          steps:
            - tool: Anchoring
              doAfter: 2
