- type: entity
  name: syndicate footsoldier spawner
  id: SpawnMobSyndicateFootSoldier
  parent: MarkerBase
  components:
#God forgive me for what I'm about to do
  - type: Sprite
    layers:
    - state: green
    - sprite: Mobs/Species/Human/parts.rsi
      state: full
    - sprite: Clothing/Shoes/Boots/combatboots.rsi
      state: equipped-FEET
    - sprite: Clothing/Uniforms/Jumpsuit/operative.rsi
      state: equipped-INNERCLOTHING
    - sprite: Clothing/OuterClothing/Armor/security.rsi
      state: equipped-OUTERCLOTHING
    - sprite: Clothing/Hands/Gloves/Color/black.rsi
      state: equipped-HAND
    - sprite: Clothing/Mask/gas.rsi
      state: equipped-MASK
    - sprite: Clothing/Head/Helmets/swat_syndicate.rsi
      state: equipped-HELMET
  - type: ConditionalSpawner
    prototypes:
    - MobSyndicateFootsoldier

- type: entity
  name: syndicate shuttle pilot spawner
  id: SpawnMobSyndicateFootsoldierPilot
  parent: SpawnMobSyndicateFootSoldier
  components:
  - type: ConditionalSpawner
    prototypes:
    - MobSyndicateFootsoldierPilot
