# generic "highly illegal" contraband; Syndicate/magical contraband are already considered highly illegal under Space Law,
# so this is mostly for stuff that should be equally illegal but doesn't need its own unique contraband tier added
- type: entity
  id: BaseHighlyIllegalContraband
  abstract: true
  components:
  - type: Contraband
    severity: HighlyIllegal

# used by the unique items of xenoborgs (like modules and stuff)
- type: entity
  id: BaseXenoborgContraband
  abstract: true
  components:
  - type: Contraband
    severity: HighlyIllegal

# any type of magical items used by wizards and similiar
- type: entity
  id: BaseMagicalContraband
  abstract: true
  components:
  - type: Contraband
    severity: Magical

# non-stealth syndicate stuff
- type: entity
  id: BaseSyndicateContraband
  abstract: true
  components:
  - type: Contraband
    severity: Syndicate
    allowedDepartments: [  ]
    allowedJobs: [  ]

# minor contraband not departmentally restricted -- improvised weapons etc
- type: entity
  id: BaseMinorContraband
  abstract: true
  components:
  - type: Contraband
    severity: Minor

# major contraband, for things like guns or weaponry that don't belong to any department and aren't syndicate specific
- type: entity
  id: BaseMajorContraband
  abstract: true
  components:
  - type: Contraband
    severity: Major

# base department restricted contraband, this should only be used as a parent for other contraband prototypes, not the restricted items themselves.
- type: entity
  id: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    severity: Restricted
    allowedDepartments: [  ]
    allowedJobs: [  ]

# one department restricted contraband
- type: entity
  id: BaseCentcommContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ CentralCommand ]

- type: entity
  id: BaseCommandContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Command ]

- type: entity
  id: BaseSecurityContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Security ]

- type: entity
  id: BaseEngineeringContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Engineering ]

- type: entity
  id: BaseScienceContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Science ]

- type: entity
  id: BaseMedicalContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Medical ]

- type: entity
  id: BaseCivilianContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Civilian ]

- type: entity
  id: BaseCargoContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Cargo ]

# multiple departments restricted contraband
- type: entity
  id: BaseCentcommCommandContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ CentralCommand, Command ]

- type: entity
  id: BaseSecurityCommandContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Security, Command ]

- type: entity
  id: BaseSecurityScienceCommandContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Security, Science, Command ]

- type: entity
  id: BaseSecurityEngineeringContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Security, Engineering ]

- type: entity
  id: BaseSiliconScienceContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Science, Silicon ]

- type: entity
  id: BaseSecurityCargoContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Security, Cargo ]

- type: entity
  id: BaseMedicalScienceContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Medical, Science ]

# contraband restricted by job by some degree
- type: entity
  id: BaseSecurityBartenderContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Security ]
    allowedJobs: [ Bartender ]

- type: entity
  id: BaseSecurityLawyerContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedDepartments: [ Security ]
    allowedJobs: [ Lawyer ]

- type: entity
  id: BaseJanitorContraband
  parent: BaseRestrictedContraband
  abstract: true
  components:
  - type: Contraband
    allowedJobs: [ Janitor ]

# for ~objective items
- type: entity
  id: BaseGrandTheftContraband
  abstract: true
  components:
  - type: Contraband
    severity: GrandTheft
    allowedDepartments: [ Command ]
