# Stacks which don't fit cleanly into other categories

- type: stack
  parent: BaseSheetStack # Not a sheet, but spiritually similar
  id: MetalRod
  name: stack-rods
  icon: { sprite: /Textures/Objects/Materials/parts.rsi, state: rods }
  spawn: PartRodMetal1

- type: stack
  parent: BaseVerySmallStack
  id: Gunpowder
  name: stack-gunpowder
  icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
  spawn: MaterialGunpowder
