# If you spawn any of these, they should probably be made cleanable as well.

- type: decal
  id: Dirt
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirt

- type: decal
  id: DirtLight
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtlight

- type: decal
  id: DirtMedium
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtmedium

- type: decal
  id: DirtHeavy
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtheavy

- type: decal
  id: DirtHeavyMonotile
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtheavy-mono

- type: decal
  id: DirtLightVerticalSlats
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtlight-vertical-slats

- type: decal
  id: DirtHeavyVerticalSlats
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtheavy-vertical-slats

- type: decal
  id: DirtLightHorizontalSlats
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtlight-horizontal-slats

- type: decal
  id: DirtHeavyHorizontalSlats
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: dirtheavy-horizontal-slats

- type: decal
  id: Damaged
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: damaged

- type: decal
  id: Remains
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: remains

- type: decal
  id: Rust
  tags: ["station", "dirty"]
  defaultCleanable: true
  sprite:
    sprite: Decals/dirty.rsi
    state: rust


