- type: entity
  parent: [ FoodBakedCroissant, ThrowingKnife ]
  id: WeaponCroissant
  suffix: Weapon
  components:
  - type: Item
    sprite: null # Should be removed if croissant receives an inhand sprite
  - type: Fixtures
    fixtures:
      fix1:
        shape: !type:PhysShapeCircle
          radius: 0.2
        density: 5
        mask:
        - ItemMask
        restitution: 0.3
        friction: 0.2
  - type: ThrowingAngle
    angularVelocity: true # spins
