- type: entity
  parent: [ BaseItem, BaseSecurityContraband ]
  id: EmptyDetonator
  name: detonator cap
  description: A detonator cap. Requires a trigger and wire.
  components:
  - type: Sprite
    sprite: Objects/Weapons/Bombs/detonator.rsi
    layers:
    - state: empty
      map: [ "enum.ConstructionVisuals.Layer" ]
  - type: Item
    size: Small
  - type: PayloadCase
  - type: Construction
    graph: DetonatorGraph
    node: emptyDetonator
  - type: Damageable
  - type: Injurable
    damageContainer: StructuralInorganic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTypeTrigger
        damageType: Structural # as close as we can get to only letting explosives trigger it.
        damage: 120
      behaviors:
      - !type:TriggerBehavior
      - !type:DoActsBehavior
        acts: [ "Destruction" ]
    - trigger:
        !type:DamageTrigger # the idea here is to prevent you from just beating it until it explodes.
        damage: 50
      behaviors:
      - !type:DoActsBehavior
        acts: ["Destruction"]
  - type: Appearance
  - type: GenericVisualizer
    visuals:
      enum.ConstructionVisuals.Key:
        enum.ConstructionVisuals.Layer:
          emptyDetonator: { state: empty }
          detonatorWithTrigger: { state: addtrigger }
          wiredDetonator: { state: complete }
      enum.Trigger.TriggerVisuals.VisualState:
        enum.ConstructionVisuals.Layer:
          Primed: { state: primed }
          Unprimed: { state: complete }
  - type: StaticPrice
    price: 25

- type: entity
  parent: EmptyDetonator
  id: WiredDetonator
  name: detonator cap
  description: A detonator cap.
  categories: [ HideSpawnMenu ]
  components:
  - type: Explosive # this is the cord, but its a little smaller because I dont want these to be grenades. They need to not really break walls themselves, but do enough to set off the cable. ~125 structural.
    explosionType: DemolitionCharge
    totalIntensity: 2.5
    intensitySlope: 100
    maxIntensity: 2.5
    canCreateVacuum: false
  - type: ExplodeOnTrigger
  - type: Sticky
    stickDelay: 2
    unstickDelay: 2
    stickPopupStart: comp-sticky-start-stick-bomb
    stickPopupSuccess: comp-sticky-success-stick-bomb
    unstickPopupStart: comp-sticky-start-unstick-bomb
    unstickPopupSuccess: comp-sticky-success-unstick-bomb
    whitelist:
      tags:
      - ExCable
    blacklist: # can't stick it to other items
      components:
      - Item
