#The entire game mysteriously shits itself and dies if you uncomment the item size. I have no idea why.
#TODO: Assimilate these into the same RSI.
- type: entity
  parent: BaseItem
  id: ModularReceiver
  name: modular receiver
  description: A vital part used in the creation of firearms. #Could use a better description, but I'm not a gun nut so I can't really do that.
  components:
    - type: Item
      storedRotation: -90
      # size: Normal
    - type: Sprite
      sprite: Objects/Misc/modular_receiver.rsi
      state: icon
    - type: Tag
      tags:
      - ModularReceiver
      - Metal

- type: entity
  parent: BaseItem
  id: RifleStock
  name: rifle stock
  description: A robust wooden stock, used in the creation of firearms. #Same as above
  components:
    - type: Item
      storedRotation: -90
      # size: Normal
    - type: Sprite
      sprite: Objects/Misc/rifle_stock.rsi
      state: icon
    - type: Construction
      graph: RifleStockGraph
      node: riflestock
    - type: Tag
      tags:
      - RifleStock
      - Wooden
