## See also ../roles.yml and ../spawners.yml

### Visitors with Visitor ID

# Command
# Following use EventHumanoidMindShielded since they are heads and probably should have mindshields

- type: randomHumanoidSettings
  id: VisitorHead
  parent: EventHumanoidMindShielded
  components:
    - type: GhostRole
      name: ghost-role-information-command-name
      description: ghost-role-information-command-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: default

- type: randomHumanoidSettings
  id: VisitorCaptain
  parent: VisitorHead
  components:
    - type: GhostRole
      name: job-name-captain
      description: ghost-role-information-command-description
    - type: Loadout
      prototypes: [ VisitorCaptain, VisitorCaptainAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorCE
  parent: VisitorHead
  components:
    - type: GhostRole
      name: job-name-ce
      description: ghost-role-information-command-description
    - type: Loadout
      prototypes: [ VisitorCE, VisitorCEAlt ]
      roleLoadout: [ RoleSurvivalExtended ]

- type: randomHumanoidSettings
  id: VisitorCMO
  parent: VisitorHead
  components:
    - type: GhostRole
      name: job-name-cmo
      description: ghost-role-information-command-description
    - type: Loadout
      prototypes: [ VisitorCMO, VisitorCMOAlt ]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorHOP
  parent: VisitorHead
  components:
    - type: GhostRole
      name: job-name-hop
      description: ghost-role-information-command-description
    - type: Loadout
      prototypes: [ VisitorHOP, VisitorHOPAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorHOS
  parent: VisitorHead
  components:
    - type: GhostRole
      name: job-name-hos
      description: ghost-role-information-command-description
    - type: Loadout
      prototypes: [ VisitorHOS, VisitorHOSAlt ]
      roleLoadout: [ RoleSurvivalSecurity ]

- type: randomHumanoidSettings
  id: VisitorResearchDirector
  parent: VisitorHead
  components:
    - type: GhostRole
      name: job-name-rd
      description: ghost-role-information-command-description
    - type: Loadout
      prototypes: [ VisitorRD, VisitorRDAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorQM
  parent: VisitorHead
  components:
    - type: GhostRole
      name: job-name-qm
      description: ghost-role-information-command-description
    - type: Loadout
      prototypes: [ VisitorQM, VisitorQMAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

# Security
# Following use EventHumanoidMindShielded since they are heads and probably should have mindshields

- type: randomHumanoidSettings
  id: VisitorSecurity
  parent: EventHumanoidMindShielded
  components:
    - type: GhostRole
      name: ghost-role-information-security-name
      description: ghost-role-information-security-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: default

- type: randomHumanoidSettings
  id: VisitorSecurityCadet
  parent: VisitorSecurity
  components:
    - type: GhostRole
      name: job-name-cadet
    - type: Loadout
      prototypes: [ VisitorSecurityCadet, VisitorSecurityCadetAlt ]
      roleLoadout: [ RoleSurvivalSecurity ]

- type: randomHumanoidSettings
  id: VisitorSecurityOfficer
  parent: VisitorSecurity
  components:
    - type: GhostRole
      name: job-name-security
    - type: Loadout
      prototypes: [ VisitorSecurityOfficer, VisitorSecurityOfficerAlt ]
      roleLoadout: [ RoleSurvivalSecurity ]

- type: randomHumanoidSettings
  id: VisitorDetective
  parent: VisitorSecurity
  components:
    - type: GhostRole
      name: job-name-detective
    - type: Loadout
      prototypes: [ VisitorDetective, VisitorDetectiveAlt ]
      roleLoadout: [ RoleSurvivalSecurity ]

- type: randomHumanoidSettings
  id: VisitorWarden
  parent: VisitorSecurity
  components:
    - type: GhostRole
      name: job-name-warden
    - type: Loadout
      prototypes: [ VisitorWarden, VisitorWardenAlt ]
      roleLoadout: [ RoleSurvivalSecurity ]

# Cargo

- type: randomHumanoidSettings
  id: VisitorCargonian
  parent: EventHumanoid
  components:
    - type: GhostRole
      name: ghost-role-information-cargo-name
      description: ghost-role-information-cargo-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: short

- type: randomHumanoidSettings
  id: VisitorCargoTechnician
  parent: VisitorCargonian
  components:
    - type: GhostRole
      name: job-name-cargotech
    - type: Loadout
      prototypes: [ VisitorCargoTech, VisitorCargoTechAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorSalvageSpecialist
  parent: VisitorCargonian
  components:
    - type: GhostRole
      name: job-name-salvagespec
    - type: Loadout
      prototypes: [ VisitorSalvageSpecialist, VisitorSalvageSpecialistAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

# Engineering

- type: randomHumanoidSettings
  id: VisitorEngineering
  parent: EventHumanoid
  components:
    - type: GhostRole
      name: ghost-role-information-engineering-name
      description: ghost-role-information-engineering-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: short

- type: randomHumanoidSettings
  id: VisitorAtmosTech
  parent: VisitorEngineering
  components:
    - type: GhostRole
      name: job-name-atmostech
    - type: Loadout
      prototypes: [ VisitorAtmosTech, VisitorAtmosTechAlt ]
      roleLoadout: [ RoleSurvivalExtended ]

- type: randomHumanoidSettings
  id: VisitorTechnicalAssistant
  parent: VisitorEngineering
  components:
    - type: GhostRole
      name: job-name-technical-assistant
    - type: Loadout
      prototypes: [ VisitorTechnicalAssistant, VisitorTechnicalAssistantAlt ]
      roleLoadout: [ RoleSurvivalExtended ]

- type: randomHumanoidSettings
  id: VisitorEngineer
  parent: VisitorEngineering
  components:
    - type: GhostRole
      name: job-name-engineer
    - type: Loadout
      prototypes: [ VisitorEngineer, VisitorEngineerAlt ]
      roleLoadout: [ RoleSurvivalExtended ]

# Medical

- type: randomHumanoidSettings
  id: VisitorMedical
  parent: EventHumanoid
  components:
    - type: GhostRole
      name: ghost-role-information-medical-name
      description: ghost-role-information-medical-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: short

- type: randomHumanoidSettings
  id: VisitorMedicalIntern
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: job-name-intern
    - type: Loadout
      prototypes: [ VisitorMedicalIntern, VisitorMedicalInternAlt ]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorMedicalDoctor
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: job-name-doctor
    - type: Loadout
      prototypes: [ VisitorMedicalDoctor, VisitorMedicalDoctorAlt , VisitorScrubsPurple, VisitorScrubsGreen, VisitorScrubsBlue]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorParamedic
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: job-name-paramedic
    - type: Loadout
      prototypes: [ VisitorParamedic, VisitorParamedicAlt ]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorVirologist
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: ghost-role-information-medical-virologist-name
    - type: Loadout
      prototypes: [ VisitorVirologist, VisitorVirologistAlt ]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorGeneticist
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: ghost-role-information-medical-geneticist-name
    - type: Loadout
      prototypes: [ VisitorGeneticist, VisitorGeneticistAlt ]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorPsychologist
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: job-name-psychologist
    - type: Loadout
      prototypes: [ VisitorPsychologist, VisitorPsychologistAlt ]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorChemist
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: job-name-chemist
    - type: Loadout
      prototypes: [ VisitorChemist, VisitorChemistAlt ]
      roleLoadout: [ RoleSurvivalMedical ]

- type: randomHumanoidSettings
  id: VisitorDentist
  parent: VisitorMedical
  components:
    - type: GhostRole
      name: ghost-role-information-medical-dentist-name
    - type: Loadout
      prototypes: [ VisitorDentist ]
      roleLoadout: [ RoleSurvivalMedical ]

# Science

- type: randomHumanoidSettings
  id: VisitorScience
  parent: EventHumanoid
  components:
    - type: GhostRole
      name: ghost-role-information-science-name
      description: ghost-role-information-science-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: short

- type: randomHumanoidSettings
  id: VisitorResearchAssistant
  parent: VisitorScience
  components:
    - type: GhostRole
      name: job-name-research-assistant
    - type: Loadout
      prototypes: [ VisitorResearchAssistant, VisitorResearchAssistantAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorScientist
  parent: VisitorScience
  components:
    - type: GhostRole
      name: job-name-scientist
    - type: Loadout
      prototypes: [ VisitorScientist, VisitorScientistAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

# Civilian

- type: randomHumanoidSettings
  id: VisitorCivilian
  parent: EventHumanoid
  components:
    - type: GhostRole
      name: ghost-role-information-civilian-name
      description: ghost-role-information-civilian-description
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: short

- type: randomHumanoidSettings
  id: VisitorBartender
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-bartender
    - type: Loadout
      prototypes: [ VisitorBartender, VisitorBartenderAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorBotanist
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-botanist
    - type: Loadout
      prototypes: [ VisitorBotanist, VisitorBotanistAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorBoxer
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-boxer
    - type: Loadout
      prototypes: [ VisitorBoxer, VisitorBoxerAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorChaplain
  parent: VisitorCivilian
  components:
    - type: BibleUser
    - type: GhostRole
      name: job-name-chaplain
    - type: Loadout
      prototypes: [ VisitorChaplain, VisitorChaplainAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorChef
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-chef
    - type: Loadout
      prototypes: [ VisitorChef, VisitorChefAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorClown
  parent: VisitorCivilian
  randomizeName: false
  components:
    - type: GhostRole
      name: job-name-clown
    - type: Loadout
      prototypes: [ VisitorClown ]
      roleLoadout: [ RoleSurvivalClown ]
    - type: RandomMetadata
      nameSegments:
      - NamesClown

- type: randomHumanoidSettings
  id: VisitorJanitor
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-janitor
    - type: Loadout
      prototypes: [ VisitorJanitor, VisitorJanitorAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorLawyer
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-lawyer
    - type: Loadout
      prototypes: [ VisitorLawyerAltA, VisitorLawyerAltB, VisitorLawyerAltC, VisitorLawyerAltD, VisitorLawyerAltE ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorLawyerCentcom
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: ghost-role-information-civilian-centcom-lawyer-name
      description: ghost-role-information-civilian-centcom-lawyer-description
    - type: Loadout
      prototypes: [ VisitorLawyerCentcom ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorLibrarian
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-librarian
    - type: Loadout
      prototypes: [ VisitorLibrarian, VisitorLibrarianAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorMusician
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-musician
    - type: Loadout
      prototypes: [ VisitorMusicianFancyAltA, VisitorMusicianFancyAltB, VisitorMusicianFancyAltC, VisitorMusicianFancyAltD, VisitorMusicianFancyAltE, VisitorMusicianFancyAltF, VisitorMusicianFancyAltG, VisitorMusicianFancyAltH, VisitorMusicianFancyAltI, VisitorMusicianRelaxedAltA, VisitorMusicianRelaxedAltB, VisitorMusicianRelaxedAltC, VisitorMusicianRelaxedAltD, VisitorMusicianRelaxedAltE, VisitorMusicianRelaxedAltF, VisitorMusicianMariachi ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorMusicianFancy
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-musician
    - type: Loadout
      prototypes: [ VisitorMusicianFancyAltA, VisitorMusicianFancyAltB, VisitorMusicianFancyAltC, VisitorMusicianFancyAltD, VisitorMusicianFancyAltE, VisitorMusicianFancyAltF, VisitorMusicianFancyAltG, VisitorMusicianFancyAltH, VisitorMusicianFancyAltI ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorMusicianRelaxed
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-musician
    - type: Loadout
      prototypes: [ VisitorMusicianRelaxedAltA, VisitorMusicianRelaxedAltB, VisitorMusicianRelaxedAltC, VisitorMusicianRelaxedAltD, VisitorMusicianRelaxedAltE, VisitorMusicianRelaxedAltF, VisitorMusicianMariachi ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorMime
  parent: VisitorCivilian
  components:
    - type: MimePowers
    - type: GhostRole
      name: job-name-mime
    - type: Loadout
      prototypes: [ VisitorMime, VisitorMimeAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorReporter
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-reporter
    - type: Loadout
      prototypes: [ VisitorReporter, VisitorReporterAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorServiceWorker
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-serviceworker
    - type: Loadout
      prototypes: [ VisitorServiceWorker, VisitorServiceWorkerAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: VisitorZookeeper
  parent: VisitorCivilian
  components:
    - type: GhostRole
      name: job-name-zookeeper
    - type: Loadout
      prototypes: [ VisitorZookeeper, VisitorZookeeperAlt ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: ClownTroupeBanana
  parent: VisitorClown
  randomizeName: false
  components:
    - type: Loadout
      prototypes: [ BananaClown ]
      roleLoadout: [ RoleSurvivalClown ]

# Misc

### Visitors missing equipment for challenges
# CHALLENGE #
# these are specifically missing QOL equipment and have settings to make them harder.
# making changes to these should be done with care to avoid unbalancing challenging scenarios.

# Command
# Following use EventHumanoidMindShielded since they are heads and probably should have mindshields

- type: randomHumanoidSettings
  id: ChallengeVictimCaptain
  parent: EventHumanoidMindShielded
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-commander-name
      description: ghost-role-information-lost-challenge-commander-description
      rules: ghost-role-information-lost-challenge-commander-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeVictimCaptain, ChallengeVictimCaptainAlt ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

- type: randomHumanoidSettings
  id: ChallengeVictimChiefEngineer
  parent: EventHumanoidMindShielded
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-commander-name
      description: ghost-role-information-lost-challenge-commander-description
      rules: ghost-role-information-lost-challenge-commander-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeVictimCE, ChallengeVictimCEAlt ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

- type: randomHumanoidSettings
  id: ChallengeVictimCMO
  parent: EventHumanoidMindShielded
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-commander-name
      description: ghost-role-information-lost-challenge-commander-description
      rules: ghost-role-information-lost-challenge-commander-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeVictimCMO, ChallengeVictimCMOAlt ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

- type: randomHumanoidSettings
  id: ChallengeVictimHeadOfPersonnel
  parent: EventHumanoidMindShielded
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-commander-name
      description: ghost-role-information-lost-challenge-commander-description
      rules: ghost-role-information-lost-challenge-commander-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeVictimHOP, ChallengeVictimHOPAlt ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

- type: randomHumanoidSettings
  id: ChallengeVictimHeadOfSecurity
  parent: EventHumanoidMindShielded
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-commander-name
      description: ghost-role-information-lost-challenge-commander-description
      rules: ghost-role-information-lost-challenge-commander-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeVictimHOS, ChallengeVictimHOSAlt ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

- type: randomHumanoidSettings
  id: ChallengeVictimResearchDirector
  parent: EventHumanoidMindShielded
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-commander-name
      description: ghost-role-information-lost-challenge-commander-description
      rules: ghost-role-information-lost-challenge-commander-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeVictimRD, ChallengeVictimRDAlt ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

- type: randomHumanoidSettings
  id: ChallengeVictimQuartermaster
  parent: EventHumanoidMindShielded
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-commander-name
      description: ghost-role-information-lost-challenge-commander-description
      rules: ghost-role-information-lost-challenge-commander-rules
      raffle:
        settings: default
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeVictimQM, ChallengeVictimQMAlt ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

# Security
# Following use EventHumanoidMindShielded since they are heads and probably should have mindshields

# Cargo

- type: randomHumanoidSettings
  id: ChallengeCargoTechnician
  randomizeName: false
  components:
    - type: GhostRole
      name: ghost-role-information-lost-challenge-cargo-technican-name
      description: ghost-role-information-lost-challenge-cargo-technican-description
      rules: ghost-role-information-lost-disaster-challenge-cargo-technican-rules
      raffle:
        settings: short
    - type: GhostTakeoverAvailable
    - type: Loadout
      prototypes: [ ChallengeCargoTechGearSuit, ChallengeCargoTechGearCoat ] #!! This is supposed to be for challenge events. Its intentionally missing QOL gear to make interesting scenarios.
      roleLoadout: [ RoleSurvivalVoxSupport ]
    - type: RandomMetadata
      nameSegments:
      - NamesFirst
      - NamesLast
      nameFormat: name-format-standard

# Engineering

# Medical

# Science

# Civilian

# Misc

### Syndicate & Hostiles

- type: randomHumanoidSettings
  id: SyndieSoldierTeamLeader
  parent: EventHumanoid
  components:
    - type: NpcFactionMember
      factions:
      - Syndicate
    - type: NukeOperative
    - type: GhostRole
      name: ghost-role-information-syndie-soldier-teamlead-name
      description: ghost-role-information-syndie-soldier-teamlead-description
      rules: ghost-role-information-rules-team-antagonist
      mindRoles:
      - MindRoleGhostRoleTeamAntagonist
      raffle:
        settings: default
    - type: Loadout
      prototypes: [ SyndicateFootsoldierTeamLeaderGear ]
      roleLoadout: [ RoleSurvivalSyndicate ]

- type: randomHumanoidSettings
  id: SyndieSoldier
  parent: EventHumanoid
  components:
    - type: NpcFactionMember
      factions:
      - Syndicate
    - type: NukeOperative
    - type: GhostRole
      name: ghost-role-information-syndie-soldier-name
      description: ghost-role-information-syndie-soldier-description
      rules: ghost-role-information-rules-team-antagonist
      mindRoles:
      - MindRoleGhostRoleTeamAntagonist
      raffle:
        settings: default
    - type: Loadout
      prototypes: [ SyndicateFootsoldierGear ]
      roleLoadout: [ RoleSurvivalSyndicate ]

- type: randomHumanoidSettings
  id: SyndieVisitor
  parent: EventHumanoid
  components:
    - type: NpcFactionMember
      factions:
      - Syndicate
    - type: GhostRole
      name: ghost-role-information-syndie-disaster-victim-name
      description: ghost-role-information-syndie-disaster-victim-description
      rules: ghost-role-information-freeagent-rules
      mindRoles:
      - MindRoleGhostRoleFreeAgent
      raffle:
        settings: short
    - type: Loadout
      prototypes: [ SyndicateOperativeGearCivilian ]
      roleLoadout: [ RoleSurvivalSyndicate ]

- type: randomHumanoidSettings
  id: PirateScooner
  parent: EventHumanoid
  components:
    - type: NpcFactionMember
      factions:
      - Syndicate
    - type: GhostRole
      name: ghost-role-information-pirate-name
      description: ghost-role-information-pirate-description
      rules: ghost-role-information-rules-team-antagonist
      mindRoles:
      - MindRoleGhostRoleTeamAntagonist
      raffle:
        settings: default
    - type: Loadout
      prototypes: [ PirateScoonerAltA, PirateScoonerAltB, PirateScoonerAltC, PirateScoonerAltD ]
      roleLoadout: [ RoleSurvivalEVA ]

- type: randomHumanoidSettings
  id: PirateCaptainScooner
  parent: EventHumanoid
  components:
    - type: NpcFactionMember
      factions:
      - Syndicate
    - type: GhostRole
      name: ghost-role-information-pirate-captain-name
      description: ghost-role-information-pirate-captain-description
      rules: ghost-role-information-rules-team-antagonist
      mindRoles:
      - MindRoleGhostRoleTeamAntagonist
      raffle:
        settings: default
    - type: Loadout
      prototypes: [ PirateCaptainScooner ]
      roleLoadout: [ RoleSurvivalEVA ]

### Other

- type: randomHumanoidSettings
  id: VisitorBlackmarketeer
  parent: EventHumanoid
  components:
    - type: GhostRole
      name: ghost-role-information-blackmarketeer-name
      description: ghost-role-information-blackmarketeer-description
      rules: ghost-role-information-freeagent-rules
      mindRoles:
      - MindRoleGhostRoleFreeAgent
      raffle:
        settings: default
    - type: Loadout
      prototypes: [ VisitorBlackmarketeer, VisitorBlackmarketeer ]
      roleLoadout: [ RoleSurvivalStandard ]

- type: randomHumanoidSettings
  id: Cossack
  parent: EventHumanoid
  components:
    - type: RussianAccent
    - type: ScrambledAccent
    - type: SlurredAccent
    - type: SouthernAccent
    - type: GhostRole
      name: ghost-role-information-cossack-name
      description: ghost-role-information-cossack-description
      rules: ghost-role-information-freeagent-rules
      mindRoles:
      - MindRoleGhostRoleFreeAgent
      raffle:
        settings: default
    - type: Loadout
      prototypes: [ CossackGear ]
      roleLoadout: [ RoleSurvivalEVA ]
