# region Base
- type: construction
  abstract: true
  id: BaseClothing
  category: construction-category-clothing
  objectType: Item
# endregion Base

# region Clothing
- type: construction
  parent: BaseClothing
  id: ClownHardsuit
  graph: ClownHardsuit
  targetNode: clownHardsuit

- type: construction
  parent: BaseClothing
  id: MimeHardsuit
  graph: MimeHardsuit
  targetNode: mimeHardsuit

- type: construction
  parent: BaseClothing
  id: BoneArmor
  graph: BoneArmor
  targetNode: armor

- type: construction
  parent: BaseClothing
  id: BoneHelmet
  graph: BoneHelmet
  targetNode: helmet

- type: construction
  parent: BaseClothing
  id: cardHelmet
  graph: cardHelmet
  targetNode: cardhelmet

- type: construction
  parent: BaseClothing
  id: cardArmour
  graph: cardArmour
  targetNode: cardarmour

- type: construction
  parent: BaseClothing
  id: BananaClownMask
  graph: BananaClownMask
  targetNode: mask

- type: construction
  parent: BaseClothing
  id: BananaClownJumpsuit
  graph: BananaClownJumpsuit
  targetNode: jumpsuit

- type: construction
  parent: BaseClothing
  id: BananaClownShoes
  graph: BananaClownShoes
  targetNode: shoes

- type: construction
  parent: BaseClothing
  id: ClothingEyesHudMedSec
  graph: HudMedSec
  targetNode: medsecHud

- type: construction
  parent: BaseClothing
  id: ClothingShoeSlippersDuck
  graph: ClothingShoeSlippersDuck
  targetNode: shoes

- type: construction
  parent: BaseClothing
  id: ClothingShoeSlippersLizard
  graph: ClothingShoeSlippersLizard
  targetNode: shoes

- type: construction
  parent: BaseClothing
  id: ClothingEyesGlassesSecurity
  graph: GlassesSecHUD
  targetNode: glassesSec

- type: construction
  parent: BaseClothing
  id: ClothingBeltQuiver
  graph: Quiver
  targetNode: Quiver

- type: construction
  parent: BaseClothing
  id: ClothingHeadHelmetJustice
  graph: HelmetJustice
  targetNode: helmet
# endregion Clothing
