- type: entity
  parent: MaterialBase
  id: MaterialCardboard
  name: cardboard
  suffix: Full
  components:
  - type: PhysicalComposition
    materialComposition:
      Cardboard: 100
  - type: Stack
    stackType: Cardboard
    baseLayer: base
    layerStates:
    - cardboard
    - cardboard_2
    - cardboard_3
  - type: Sprite
    state: cardboard_3
    layers:
    - state: cardboard_3
      map: ["base"]
  - type: Solution
    solution:
      reagents:
      - ReagentId: Cellulose
        Quantity: 10
  - type: Item
    heldPrefix: cardboard
  - type: FloorTile
    outputs:
    - Plating
  - type: SpawnAfterInteract #Nuke after convert to FloorTile
    prototype: CarpetCard
    doAfter: 0.5
    removeOnInteract: true

- type: entity
  parent: MaterialCardboard
  id: MaterialCardboard10
  suffix: 10
  components:
  - type: Sprite
    state: cardboard
  - type: Stack
    count: 10

- type: entity
  parent: MaterialCardboard
  id: MaterialCardboard1
  suffix: Single
  components:
  - type: Sprite
    state: cardboard
  - type: Stack
    count: 1

- type: entity
  parent: [MaterialBase, FoodBase]
  id: MaterialCloth
  name: cloth
  suffix: Full
  components:
  - type: Healing
    damageContainers:
      - Biological
    damage:
      types:
        Slash: -0.5
        Piercing: -0.5
    bloodlossModifier: -4
    healingBeginSound:
      path: "/Audio/Items/Medical/brutepack_begin.ogg"
      params:
        volume: 1.0
        variation: 0.125
    healingEndSound:
      path: "/Audio/Items/Medical/brutepack_end.ogg"
      params:
        volume: 1.0
        variation: 0.125
  - type: Stack
    stackType: Cloth
    baseLayer: base
    layerStates:
    - cloth
    - cloth_2
    - cloth_3
  - type: Material
  - type: PhysicalComposition
    materialComposition:
      Cloth: 100
  - type: Sprite
    state: cloth_3
    layers:
    - state: cloth_3
      map: ["base"]
  - type: Appearance
  - type: Edible
    requiresSpecialDigestion: true
    solution: composite
  - type: FlavorProfile
    flavors:
    - fiber
  - type: Solution
    solution:
      reagents:
      - ReagentId: Fiber
        Quantity: 10
  - type: Tag
    tags:
      - ClothMade
      - Gauze
      - RawMaterial
      - ConstructionMaterial
  - type: Construction
    graph: WebObjects # not sure if I should either keep this here or just make another prototype. Will keep it here just in case.
    node: cloth
  - type: Item
    heldPrefix: cloth

- type: entity
  parent: MaterialCloth
  id: MaterialCloth10
  suffix: 10
  components:
  - type: Sprite
    state: cloth
  - type: Stack
    count: 10

- type: entity
  parent: MaterialCloth
  id: MaterialCloth1
  suffix: Single
  components:
  - type: Sprite
    state: cloth
  - type: Stack
    count: 1

- type: entity
  parent: [MaterialBase, FoodBase]
  id: MaterialDurathread
  name: durathread
  suffix: Full
  components:
  - type: Stack
    stackType: Durathread
    baseLayer: base
    layerStates:
    - durathread
    - durathread_2
    - durathread_3
  - type: PhysicalComposition
    materialComposition:
      Durathread: 100
  - type: Sprite
    state: durathread_3
    layers:
    - state: durathread_3
      map: ["base"]
  - type: Construction
    graph: Durathread
    node: MaterialDurathread
  - type: Edible
    requiresSpecialDigestion: true
    solution: composite
  - type: Solution
    solution:
      maxVol: 20
      reagents:
      - ReagentId: Fiber
        Quantity: 10
      - ReagentId: Oil
        Quantity: 5
      - ReagentId: Phosphorus
        Quantity: 5
  - type: Tag
    tags:
      - ClothMade
      - RawMaterial
      - ConstructionMaterial
  - type: Item
    heldPrefix: durathread

- type: entity
  parent: MaterialDurathread
  id: MaterialDurathread1
  suffix: Single
  components:
  - type: Sprite
    state: durathread
  - type: Stack
    count: 1

- type: entity
  parent: MaterialBase
  id: MaterialWoodPlank
  name: wood
  suffix: Full
  components:
  - type: PhysicalComposition
    materialComposition:
      Wood: 100
  - type: Stack
    stackType: WoodPlank
    baseLayer: base
    layerStates:
    - wood
    - wood_2
    - wood_3
  - type: Sprite
    state: wood
    layers:
    - state: wood
      map: ["base"]
  - type: Item
    heldPrefix: wood
  - type: Tag
    tags:
    - Wooden
    - RawMaterial
    - ConstructionMaterial
  - type: Solution
    solution:
      reagents:
      - ReagentId: Cellulose
        Quantity: 10

- type: entity
  parent: MaterialWoodPlank
  id: MaterialWoodPlank10
  suffix: 10
  components:
  - type: Stack
    count: 10

- type: entity
  parent: MaterialWoodPlank
  id: MaterialWoodPlank1
  suffix: Single
  components:
  - type: Stack
    count: 1

- type: entity
  parent: MaterialBase
  id: MaterialBiomass
  name: biomass
  suffix: Full
  components:
  - type: PhysicalComposition
    materialComposition:
      Biomass: 1
  - type: Stack
    stackType: Biomass
    count: 100
  - type: Sprite
    sprite: /Textures/Objects/Misc/monkeycube.rsi
    state: cube
    color: "#8A9A5B"
  - type: GuideHelp
    guides:
    - Cloning # Should remove this, we don't have cloning and don't want cloning

- type: entity
  parent: MaterialBiomass
  id: MaterialBiomass1
  suffix: Single
  components:
  - type: Stack
    count: 1

# Following not used currently
- type: entity
  parent: MaterialBase
  id: MaterialHideBear
  name: bear hide
  components:
  - type: Sprite
    sprite: Objects/Materials/materials.rsi
    layers:
    - map: [ "enum.DamageStateVisualLayers.Base" ]
      state: bearpelt
    - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
      state: bearpelt_glow
      shader: unshaded
  - type: Item
    sprite: Clothing/Head/Misc/hides.rsi
    heldPrefix: bear
  - type: Clothing
    sprite: Clothing/Head/Misc/hides.rsi
    equippedPrefix: bear
    slots:
      - HEAD
  - type: PointLight
    radius: 1.2
    energy: 2.7
    color: "#4faffb"
    slots:

- type: entity
  parent: MaterialBase
  id: MaterialHideCorgi
  name: corgi hide
  description: Luxury pelt used in only the most elite fashion. Rumors say this is found when a corgi is sent to the nice farm.
  components:
  - type: Sprite
    sprite: Objects/Materials/materials.rsi
    state: corgihide
  - type: Item
    heldPrefix: corgihide
  - type: Clothing
    sprite: Clothing/Head/Misc/hides.rsi
    equippedPrefix: corgi2
    slots:
    - HEAD
  - type: Tag
    tags:
    - HideCorgi

- type: entity
  parent: MaterialBase
  id: MaterialDiamond
  name: refined diamond
  suffix: Full
  components:
  - type: Stack
    stackType: Diamond
    baseLayer: base
    layerStates:
    - diamond
    - diamond_2
    - diamond_3
  - type: Sprite
    state: diamond
    layers:
    - state: diamond
      map: ["base"]
  - type: Item
    heldPrefix: diamond
  - type: Solution
    solution:
      maxVol: 30
      reagents:
      - ReagentId: Carbon
        Quantity: 30
  - type: PhysicalComposition
    materialComposition:
      Diamond: 100
  - type: Tag
    tags:
    - RawMaterial
    - Diamond

- type: entity
  parent: MaterialDiamond
  id: MaterialDiamond1
  suffix: Single
  components:
  - type: Stack
    count: 1

- type: entity
  parent: [SolutionCompositeSmallStackable, MaterialBase, FoodBase]
  id: MaterialCotton
  name: cotton
  suffix: Full
  components:
  - type: Stack
    stackType: Cotton
    baseLayer: base
    layerStates:
    - cotton
    - cotton_2
    - cotton_3
  - type: Sprite
    state: cotton_3
    layers:
    - state: cotton_3
      map: ["base"]
  - type: Appearance
  - type: Edible
    requiresSpecialDigestion: true
    solution: composite
  - type: FlavorProfile
    flavors:
    - fiber
  - type: Solution
    solution:
      reagents:
      - ReagentId: Fiber
        Quantity: 2.5
  - type: Tag
    tags:
      - ClothMade
      - RawMaterial
      - Boll
  - type: PhysicalComposition
    materialComposition:
      Cotton: 100
  - type: Item
    heldPrefix: cotton

- type: entity
  parent: MaterialCotton
  id: MaterialCotton1
  suffix: Single
  components:
  - type: Sprite
    state: cotton
  - type: Stack
    count: 1

- type: entity
  parent: [SolutionCompositeSmallStackable, MaterialBase, FoodBase]
  id: MaterialPyrotton
  name: pyrotton
  suffix: Full
  components:
  - type: Stack
    stackType: Pyrotton
    baseLayer: base
    layerStates:
    - pyrotton
    - pyrotton_2
    - pyrotton_3
  - type: Sprite
    state: pyrotton_3
    layers:
    - state: pyrotton_3
      map: ["base"]
  - type: Edible
    requiresSpecialDigestion: true
    solution: composite
  - type: Solution
    solution:
      reagents:
      - ReagentId: Fiber
        Quantity: 2.5
      - ReagentId: Phlogiston
        Quantity: 2.5
  - type: Tag
    tags:
      - ClothMade
      - RawMaterial
  - type: Item
    heldPrefix: pyrotton

- type: entity
  parent: MaterialPyrotton
  id: MaterialPyrotton1
  suffix: Single
  components:
  - type: Sprite
    state: pyrotton
  - type: Stack
    count: 1

- type: entity
  parent: [ MaterialBase, FoodBase ]
  id: MaterialBananium
  name: bananium
  suffix: Full
  components:
  - type: PhysicalComposition
    materialComposition:
      Bananium: 150
  - type: Sprite
    state: bananium_3
    layers:
    - state: bananium_3
      map: [ "base" ]
  - type: Stack
    stackType: Bananium
    count: 10
    baseLayer: base
    layerStates:
    - bananium
    - bananium_2
    - bananium_3
  - type: FlavorProfile
    flavors:
    - banana
  - type: Edible
    solution: composite
    trash:
    - TrashBananiumPeel
  - type: BadFood
  - type: Solution
    solution:
      reagents:
      - ReagentId: Nutriment
        Quantity: 4
      - ReagentId: Vitamin
        Quantity: 2
      - ReagentId: Honk
        Quantity: 4
  - type: Extractable
    juiceSolution:
      reagents:
      - ReagentId: JuiceBanana
        Quantity: 5
      - ReagentId: Honk
        Quantity: 5
  - type: Item
    heldPrefix: bananium

- type: entity
  parent: MaterialBananium
  id: MaterialBananium1
  suffix: Single
  components:
  - type: Sprite
    state: bananium
  - type: Stack
    count: 1

- type: entity
  parent: [SolutionCompositeNormalStackable, MaterialBase, FoodBase]
  id: MaterialWebSilk
  name: silk
  description: A webby material.
  suffix: Full
  components:
  - type: PhysicalComposition
    materialComposition:
      WebSilk: 100
  - type: Sprite
    sprite: Objects/Materials/silk.rsi
    state: icon
  - type: Stack
    count: 50
    stackType: WebSilk
  - type: Edible
    requiresSpecialDigestion: true
    solution: composite
  - type: FlavorProfile
    flavors:
      - cobwebs
    ignoreReagents:
      - Fiber
  - type: Solution
    solution:
      reagents:
      - ReagentId: Fiber
        Quantity: 10
  - type: Tag
    tags:
      - ClothMade
      - RawMaterial
  - type: Item
    sprite: Objects/Materials/silk.rsi
    heldPrefix: silk

- type: entity
  parent: MaterialWebSilk
  id: MaterialWebSilk25
  suffix: 25
  components:
  - type: Stack
    count: 25

- type: entity
  parent: MaterialWebSilk
  id: MaterialWebSilk1
  suffix: 1
  components:
  - type: Stack
    count: 1

- type: entity
  parent: MaterialBase
  id: MaterialToothSpaceCarp
  name: space carp tooth
  description: Pretty small but plenty nasty. You like them best when they're not sinking into you.
  suffix: Full
  components:
  - type: Sprite
    sprite: Objects/Materials/Mob/carptooth.rsi
    layers:
    - state: tooth
      map: [ "base" ]
  - type: Item
    sprite: Objects/Materials/Mob/carptooth.rsi
    size: Normal
  - type: Appearance
  - type: Stack
    stackType: SpaceCarpTooth
    count: 30
    baseLayer: base
    layerStates:
    - tooth
    - tooth_2
    - tooth_3
  - type: StackPrice
    price: 50
  - type: Tag
    tags:
    - ToothSpaceCarp

- type: entity
  parent: MaterialToothSpaceCarp
  id: MaterialToothSpaceCarp1
  suffix: 1
  components:
  - type: Stack
    count: 1

- type: entity
  parent: [ MaterialBase, BaseKnife ]
  id: MaterialToothSharkminnow
  name: sharkminnow tooth
  description: Looks sharp. Sharp enough to poke someone's eye out. Holy fuck it's big.
  suffix: Full
  components:
  - type: MeleeWeapon
    damage:
      types:
        Slash: 15
  - type: Sprite
    sprite: Objects/Materials/Mob/sharktooth.rsi
    layers:
    - state: tooth
      map: [ "base" ]
  - type: Item
    sprite: Objects/Materials/Mob/sharktooth.rsi
    size: Normal
  - type: Appearance
  - type: Stack
    stackType: SharkMinnowTooth
    count: 30
    baseLayer: base
    layerStates:
    - tooth
    - tooth_2
    - tooth_3
  - type: StackPrice
    price: 150
  - type: Tag
    tags:
    - Knife
    - ToothSharkminnow

- type: entity
  parent: MaterialToothSharkminnow
  id: MaterialToothSharkminnow1
  suffix: 1
  components:
  - type: Stack
    count: 1

- type: entity
  parent: [MaterialBase, FoodBase]
  id: MaterialBones
  name: bones
  suffix: Full
  components:
  - type: Stack
    stackType: Bones
    baseLayer: base
    layerStates:
    - bones
    - bones_2
    - bones_3
  - type: Sprite
    state: cotton_3
    layers:
    - state: cotton_3
      map: ["base"]
  - type: Edible
    solution: composite
  - type: BadFood
  - type: Solution
    solution:
      reagents:
      - ReagentId: Vitamin
        Quantity: 3
      - ReagentId: Carbon
        Quantity: 7
  - type: Item
    heldPrefix: bones

- type: entity
  parent: MaterialBones
  id: MaterialBones1
  suffix: 1
  components:
  - type: Stack
    count: 1

- type: entity
  parent: MaterialBase
  id: MaterialGunpowder
  name: gunpowder
  description: An explosive compound.
  components:
  - type: Stack
    stackType: Gunpowder
    count: 1
  - type: Sprite
    sprite: Objects/Misc/reagent_fillings.rsi
    state: powderpile
    color: darkgray
  - type: PhysicalComposition
    materialComposition:
      Gunpowder: 100
  - type: Item
    size: Tiny

- type: entity
  parent: MaterialBase
  id: MaterialGoliathHide
  name: goliath hide plates
  description: Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna.
  suffix: Full
  components:
  - type: Sprite
    sprite: Objects/Materials/hide.rsi
    layers:
    - state: goliath_hide
      map: [ "base" ]
  - type: StaticPrice
    price: 0
  - type: StackPrice
    price: 1500
  - type: Appearance
  - type: Stack
    stackType: GoliathHide
    baseLayer: base
    layerStates:
    - goliath_hide
    - goliath_hide_2
    - goliath_hide_3
  - type: Item
    size: Large
    heldPrefix: goliathhide
    sprite: Objects/Materials/hide.rsi
    shape:
    - 0,0,2,2
  - type: Tag
    tags:
    - GoliathPlate

- type: entity
  parent: MaterialGoliathHide
  id: MaterialGoliathHide1
  suffix: 1
  components:
  - type: Stack
    count: 1
