- type: entity
  name: piano
  parent: BasePlaceableInstrumentRotatable
  id: PianoInstrument
  description: Play Needles Piano Now.
  components:
  - type: Instrument
    program: 1
  - type: Sprite
    state: piano
  - type: Climbable

- type: entity
  name: upright piano
  parent: BasePlaceableInstrumentRotatable
  id: UprightPianoInstrument
  description: I said Piannie!
  components:
  - type: Instrument
    program: 3
  - type: Sprite
    state: piano-upright
  - type: Climbable

- type: entity
  name: vibraphone
  id: VibraphoneInstrument
  parent: BasePlaceableInstrumentRotatable
  description: Good vibes all around.
  components:
  - type: Instrument
    program: 11
  - type: Sprite
    state: vibraphone

- type: entity
  name: marimba
  id: MarimbaInstrument
  parent: BasePlaceableInstrumentRotatable
  components:
  - type: Instrument
    program: 12
  - type: Sprite
    state: marimba

- type: entity
  name: church organ
  parent: BasePlaceableInstrumentRotatable
  id: ChurchOrganInstrument
  description: This thing really blows!
  components:
  - type: Instrument
    program: 19
  - type: Sprite
    state: church-organ

- type: entity
  name: tuba
  parent: BasePlaceableInstrument
  id: TubaInstrument
  description: The big daddy of the brass family. Standing next to its majesty makes you feel insecure.
  components:
  - type: Instrument
    program: 58
  - type: Sprite
    state: tuba

- type: entity
  id: HarpInstrument
  parent: BasePlaceableInstrument
  name: harp
  description: Plucking at the strings cuts your fingers, but at least the music is pretty.
  components:
  - type: Instrument
    program: 46
  - type: Sprite
    state: harp

- type: entity
  id: TimpaniInstrument
  parent: BasePlaceableInstrumentRotatable
  name: timpani
  description: It goes BOOM BOOM BOOM BOOM!
  components:
  - type: Instrument
    program: 47
  - type: Sprite
    state: timpani

- type: entity
  id: TaikoInstrument
  parent: BasePlaceableInstrumentRotatable
  name: taiko
  description: A large drum. Looking at it fills you with the urge to slap it.
  components:
  - type: Instrument
    program: 116
  - type: Sprite
    state: taiko

- type: entity
  id: ContrabassInstrument
  parent: BasePlaceableInstrument
  name: contrabass
  description: Perfect for laying down a nice jazzy beat.
  components:
  - type: Instrument
    program: 43
  - type: Sprite
    state: contrabass
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeCircle
          radius: 0.30
        density: 180
        mask:
        - Impassable
        - HighImpassable
        - MidImpassable
        layer:
        - Opaque
        - HighImpassable
        - MidImpassable
        - BulletImpassable

- type: entity
  name: minimoog
  parent: BasePlaceableInstrumentRotatable
  id: MinimoogInstrument
  description: This is a minimoog, like a space piano, but more spacey!
  components:
  - type: Instrument
    program: 81
  - type: Sprite
    state: minimoog

- type: entity
  id: TomDrumsInstrument
  parent: BasePlaceableInstrumentRotatable
  name: tom drums
  description: Where'd the rest of the kit go?
  components:
  - type: Instrument
    program: 117
  - type: Sprite
    state: toms

- type: entity
  parent: [ BasePlaceableInstrumentRotatable, ConstructibleMachine]
  id: DawInstrument
  name: digital audio workstation
  description: Cutting edge music technology, straight from the 90s.
  components:
  - type: Sprite
    layers:
    - state: daw-base
    - state: daw-display
      shader: unshaded
    - state: daw-panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
  - type: Appearance
  - type: WiresVisuals
  - type: WiresPanel
  - type: Machine
    board: DawInstrumentMachineCircuitboard
  - type: Instrument
    allowPercussion: true
    allowProgramChange: true

- type: entity
  parent: BasePlaceableInstrumentRotatable
  id: BigDrumsInstrument
  name: drum kit
  description: Ba dum tss!
  components:
  - type: Instrument
    program: 7
    bank: 100 # Defined in space-station-14.sf2
    allowPercussion: true
  - type: Sprite
    state: drum
