- type: entity
  id: DisposalMachineFrame
  name: high pressure machine frame
  description: A machine frame made to withstand the amount of pressure used in the station's disposal system.
  placement:
    mode: SnapgridCenter
  components:
  - type: Transform
    anchored: true
    noRot: true
  - type: Physics
    bodyType: Static
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.25,-0.4,0.25,0.4"
        density: 190
        mask:
        - MachineMask
        layer:
        - MachineLayer
  - type: Clickable
  - type: InteractionOutline
  - type: Anchorable
  - type: Pullable
  - type: Construction
    graph: DisposalMachine
    node: frame
  - type: Damageable
    damageModifierSet: Metallic
  - type: Injurable
    damageContainer: StructuralInorganic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 100
      behaviors:
      - !type:PlaySoundBehavior
        sound:
          collection: MetalBreak
      - !type:ChangeConstructionNodeBehavior
        node: start
      - !type:DoActsBehavior
        acts: [ "Destruction" ]
  - type: Sprite
    sprite: Structures/Piping/high_pressure_machine_frame.rsi
    layers:
    - state: frame
      map: [ "enum.ConstructionVisuals.Layer" ]
  - type: Appearance
  - type: GenericVisualizer
    visuals:
      enum.ConstructionVisuals.Key:
        enum.ConstructionVisuals.Layer:
          frame_cable: { state: frame_cables }
          frame_electronics: { state: frame_electronics }
          frame_unit: { state: frame_unit }
          frame_mailing: { state: frame_unit } # not a typo, there is no frame_mailing state.
          frame_inlet: { state: frame_inlet }
          frame_outlet: { state: frame_outlet }
