- type: entity
  abstract: true
  parent: BaseItem
  id: BaseDelivery
  components:
  - type: Appearance
  - type: GenericVisualizer
    visuals:
      enum.DeliveryVisuals.IsFragile:
        enum.DeliveryVisualLayers.FragileStamp:
          True: { visible: true }
          False: { visible: false }
      enum.DeliveryVisuals.IsLocked:
        enum.DeliveryVisualLayers.Lock:
          True: { visible: true }
          False: { visible: false }
      enum.DeliveryVisuals.PriorityState:
        enum.DeliveryVisualLayers.PriorityTape:
          Off: { visible: false }
          Active: { visible: true, shader: unshaded, state: priority }
          Inactive: { visible: true, shader: shaded, state: priority_inactive }
      enum.DeliveryVisuals.IsBroken:
        enum.DeliveryVisualLayers.Breakage:
          True: { visible: true }
          False: { visible: false }
      enum.DeliveryVisuals.IsTrash:
        enum.DeliveryVisualLayers.Trash:
          True: { visible: true }
          False: { visible: false }
      enum.DeliveryVisuals.IsBomb:
        enum.DeliveryVisualLayers.Bomb:
          Off: { visible: false }
          Inactive: { visible: true }
          Primed: { visible: true }
        enum.DeliveryVisualLayers.BombPrimed:
          Off: { visible: false }
          Inactive: { visible: false }
          Primed: { visible: true }
  - type: Label
    examinable: false
  - type: FingerprintReader
  - type: Delivery
  - type: DeliveryRandomMultiplier
  - type: ContainerContainer
    containers:
      delivery: !type:Container
  - type: StealTarget
    stealGroup: Mail
  - type: SimpleToolUsage
    doAfter: 4
    usageVerb: delivery-slice-verb
  - type: ComponentTable
    table: !type:NestedSelector
      tableId: DeliveryModifierTable

- type: entity
  parent: BaseDelivery
  id: PackageDelivery
  name: package
  components:
  - type: Sprite
    sprite: Objects/Specific/Cargo/mail_large.rsi
    layers:
    - state: icon
      map: [ "enum.DeliveryVisualLayers.Icon" ]
    - state: trash
      map: [ "enum.DeliveryVisualLayers.Trash" ]
      visible: false
    - state: priority
      map: [ "enum.DeliveryVisualLayers.PriorityTape" ]
      visible: false
      shader: unshaded
    - state: fragile
      map: [ "enum.DeliveryVisualLayers.FragileStamp" ]
      visible: false
    - state: postmark
    - map: [ "enum.DeliveryVisualLayers.JobStamp" ]
      offset: -0.21875, -0.25
    - state: locked
      map: [ "enum.DeliveryVisualLayers.Lock" ]
    - state: broken
      map: [ "enum.DeliveryVisualLayers.Breakage" ]
      visible: false
    - state: bomb
      map: [ "enum.DeliveryVisualLayers.Bomb" ]
      visible: false
    - state: bomb_unshaded
      map: [ "enum.DeliveryVisualLayers.BombPrimed" ]
      shader: unshaded
      visible: false
  - type: MultiHandedItem
  - type: Item
    size: Huge
  - type: Delivery
    baseSpesoReward: 1000
    baseSpesoPenalty: 250 # So low due to dept economy splitting all the earnings, but not splitting the penalty.
  - type: Speech
    speechVerb: Robotic
  - type: SimpleToolUsage
    doAfter: 6
  - type: EntityTableContainerFill
    containers:
      delivery: !type:NestedSelector
        tableId: PackageDeliveryRewards
  - type: Tag
    tags:
      - PackageDelivery

- type: entity
  parent: BaseDelivery
  id: LetterDelivery
  name: letter
  components:
  - type: Sprite
    sprite: Objects/Specific/Cargo/mail.rsi
    layers:
    - state: icon
      map: [ "enum.DeliveryVisualLayers.Icon" ]
    - state: trash
      map: [ "enum.DeliveryVisualLayers.Trash" ]
      visible: false
    - state: priority
      map: [ "enum.DeliveryVisualLayers.PriorityTape" ]
      visible: false
      shader: unshaded
    - state: fragile
      map: [ "enum.DeliveryVisualLayers.FragileStamp" ]
      visible: false
    - state: postmark
    - map: [ "enum.DeliveryVisualLayers.JobStamp" ]
      offset: -0.125, -0.0625
    - state: locked
      map: [ "enum.DeliveryVisualLayers.Lock" ]
    - state: broken
      map: [ "enum.DeliveryVisualLayers.Breakage" ]
      visible: false
    - state: bomb
      map: [ "enum.DeliveryVisualLayers.Bomb" ]
      visible: false
    - state: bomb_unshaded
      map: [ "enum.DeliveryVisualLayers.BombPrimed" ]
      shader: unshaded
      visible: false
  - type: Item
    storedRotation: 90
  - type: Delivery
    baseSpesoReward: 500
    baseSpesoPenalty: 125 # So low due to dept economy splitting all the earnings, but not splitting the penalty.
  - type: Speech
    speechVerb: Robotic
  - type: EntityTableContainerFill
    containers:
      delivery: !type:NestedSelector
        tableId: LetterDeliveryRewards


# Modifier Tables
- type: entityTable
  id: DeliveryModifierTable
  table: !type:AllSelector
    children:
    - id: DeliveryModifierPriority
      prob: 0.25
    - id: DeliveryModifierFragile
      prob: 0.25
    - id: DeliveryModifierBomb
      prob: 0.02 # Should happen maybe once or twice per game.

- type: entity
  id: DeliveryModifierPriority
  description: Components to add when a delivery is rolled as priority.
  categories: [ HideSpawnMenu ]
  components:
  - type: DeliveryPriority

- type: entity
  id: DeliveryModifierFragile
  description: Components to add when a delivery is rolled as fragile.
  categories: [ HideSpawnMenu ]
  components:
  - type: DeliveryFragile
  - type: Damageable
    damageContainer: Inorganic
  - type: DamageOnHighSpeedImpact
    minimumSpeed: 0.1
    damage:
      types:
        Blunt: 1
    soundHit:
      collection: WeakHit
  - type: DamageOnLand
    damage:
      types:
        Blunt: 1
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 1
      behaviors:
      - !type:PlaySoundBehavior
        sound:
          collection: DeliveryOpenSounds
      - !type:DoActsBehavior
        acts: [ "Breakage" ]

- type: entity
  id: DeliveryModifierBomb
  description: Components to add when a delivery is rolled as a bomb.
  categories: [ HideSpawnMenu ]
  components:
  - type: DeliveryBomb
  - type: AmbientSound
    enabled: false
    range: 8
    sound:
      path: /Audio/Effects/lightburn.ogg
  - type: Explosive
    explosionType: MicroBomb
    totalIntensity: 150
    intensitySlope: 5
    maxIntensity: 15
    canCreateVacuum: false
