- type: entity
  abstract: true
  parent: BaseObjective
  id: BaseChangelingObjective
  components:
  - type: Objective
    issuer: Changeling
    difficulty: 1
  - type: RoleRequirement
    roles:
    - ChangelingRole

- type: entity
  parent: [BaseChangelingObjective, BaseSurviveObjective]
  id: ChangelingSurviveObjective
  name: Survive.
  description: We must stay alive at all cost.
  components:
  - type: Objective
    difficulty: 1
    icon:
      sprite: Mobs/Species/Human/organs.rsi
      state: heart-on

- type: entity
  parent: BaseChangelingObjective
  id: ChangelingUniqueIdentityObjective
  components:
  - type: Objective
    difficulty: 1
    icon:
      sprite: Mobs/Aliens/flesh.rsi
      state: golem
  - type: NumberObjective
    min: 3
    max: 4
    title: objective-unique-identity-name
    description: objective-unique-identity-description
  - type: ChangelingUniqueIdentityCondition

- type: entity
  parent: [BaseChangelingObjective, BaseLivingObjective]
  id: ChangelingEscapeIdentityObjective
  description: We must escape with the target person's identity and wear an ID card with their name on it.
  components:
  - type: Objective
    difficulty: 1.5
    icon:
      sprite: Objects/Fun/Plushies/human.rsi
      state: icon
  - type: TargetObjective
    title: objective-escape-identity-title
  - type: ChangelingEscapeIdentityCondition
  - type: PickRandomPerson
    conditions:
    - !type:ObjectiveTargetCondition
      inverted: true
      whitelist:
        components:
        - ChangelingRole

- type: entity
  parent: [BaseChangelingObjective, BaseKillObjective]
  id: ChangelingKillRandomPersonObjective
  description: This person is our prey. We must ensure they stay dead on the station.
  components:
  - type: Objective
    difficulty: 2.0
    unique: false
  - type: TargetObjective
    title: objective-condition-kill-maroon-title
  - type: PickRandomPerson
    conditions:
    # Can't have multiple objectives to kill the same person.
    - !type:ObjectiveTargetCondition
      inverted: true
      whitelist:
        components:
        - KillPersonCondition
  - type: KillPersonCondition
    requireDead: true
    requireMaroon: true

- type: entity
  parent: BaseChangelingObjective
  id: ChangelingDevourMostObjective
  name: Devour the most humanoids.
  description: We must devour the most unique humanoids out of all other changelings.
  components:
  - type: Objective
    difficulty: 1
    icon:
      sprite: Mobs/Aliens/flesh.rsi
      state: golem
  - type: ChangelingDevourMostCondition
