- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHatHardhatBase
  abstract: true
  components:
  - type: Sprite
    layers:
    - state: icon
    - state: light-icon
      shader: unshaded
      visible: false
      map: [ "light" ]
  - type: Clothing
    equippedPrefix: off
    clothingVisuals:
      head:
      - state: equipped-helmet
  - type: PointLight
    enabled: false
    lightMask: ConeSingle
    autoRot: true
    radius: 7
    netsync: false
  - type: Appearance
  - type: HandheldLight
    addPrefix: false
    blinkingBehaviourId: blinking
    radiatingBehaviourId: radiating
  - type: LightBehaviour
    behaviours:
    - !type:FadeBehaviour
      id: radiating
      interpolate: Linear
      maxDuration: 2.0
      startValue: 3.0
      endValue: 2.0
      isLooped: true
      reverseWhenFinished: true
    - !type:PulseBehaviour
      id: blinking
      interpolate: Nearest
      maxDuration: 1.0
      startValue: 0.1
      endValue: 2.0
      isLooped: true
  - type: ToggleableVisuals
    spriteLayer: light
    inhandVisuals:
      left:
      - state: inhand-left-light
        shader: unshaded
      right:
      - state: inhand-right-light
        shader: unshaded
    clothingVisuals:
      head:
      - state: equipped-helmet-light
        shader: unshaded
  - type: ItemTogglePointLight
  - type: PowerCellSlot
    cellSlotId: cell_slot
  - type: ItemSlots
    slots:
      cell_slot:
        name: power-cell-slot-component-slot-name-default
        startingItem: PowerCellMedium
  - type: Item
    heldPrefix: off
    inhandVisuals:
      left:
      - state: inhand-left
      right:
      - state: inhand-right
  - type: ContainerContainer
    containers:
      cell_slot: !type:ContainerSlot
  - type: Tag
    tags:
    - WhitelistChameleon

- type: entity
  parent: ClothingHeadHatHardhatBase
  id: ClothingHeadHatHardhatBlue
  name: blue hard hat
  description: A hard hat, painted in blue, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardhats/blue.rsi

- type: entity
  parent: ClothingHeadHatHardhatBase
  id: ClothingHeadHatHardhatOrange
  name: orange hard hat
  description: A hard hat, painted in orange, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardhats/orange.rsi

- type: entity
  parent: ClothingHeadHatHardhatBase
  id: ClothingHeadHatHardhatRed
  name: red hard hat
  description: A hard hat, painted in red, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardhats/red.rsi

- type: entity
  parent: ClothingHeadHatHardhatBase
  id: ClothingHeadHatHardhatWhite
  name: white hard hat
  description: A hard hat, painted in white, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardhats/white.rsi

- type: entity
  parent: ClothingHeadHatHardhatBase
  id: ClothingHeadHatHardhatYellow
  name: yellow hard hat
  description: A hard hat, painted in yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardhats/yellow.rsi

- type: entity
  parent: ClothingHeadHatHardhatBase
  id: ClothingHeadHatHardhatYellowDark
  name: dark yellow hard hat
  description: A hard hat, painted in dark yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardhats/dark_yellow.rsi

- type: entity
  parent: ClothingHeadHatHardhatBase
  id: ClothingHeadHatHardhatArmored
  name: armored hard hat
  description: An armored hard hat. Provides the best of both worlds in both protection & utility - perfect for the engineer on the frontlines.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardhats/armored.rsi
  - type: Armor #Copied from the sec helmet, as it's hard to give these sane values without locational damage existing.
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.9
        Heat: 0.8
