# Prisoner isn't an actual roundstart role, so these startingGear prototypes are mostly for use with the "Set Outfit" debug verb
- type: startingGear
  id: PrisonerGear
  equipment:
    jumpsuit: ClothingUniformJumpsuitPrisoner
    shoes: ClothingShoesColorBlack
    id: PrisonerIDCard

- type: startingGear
  id: PrisonerMuzzledGear
  equipment:
    mask: ClothingMaskMuzzle
    jumpsuit: ClothingUniformJumpsuitPrisoner
    shoes: ClothingShoesColorBlack
    id: PrisonerIDCard

- type: chameleonOutfit
  id: PrisonerChameleonOutfit
  loadoutName: job-name-prisoner
  name: job-name-prisoner
  icon: "JobIconPrisoner"
  equipment: # "real" prisoners obviously have limited access to clothing, so the head/eyes/outerClothing slots just use generic clothes to place *something* in that slot
    head: ClothingHeadHatOrangesoft
    eyes: ClothingEyesGlassesCheapSunglasses
    ears: ClothingHeadsetGrey
    mask: ClothingMaskMuzzle
    outerClothing: ClothingOuterWinterColorOrange
    jumpsuit: ClothingUniformJumpsuitPrisoner
    neck: ClothingNeckBling
    back: ClothingBackpack # we COULD use the eletropack, but it's probably more suspect to have an electropack that doesn't work and that security doesn't remember handing out
    gloves: ClothingHandsGlovesColorBlack
    shoes: ClothingShoesColorBlack
    id: PrisonerPDA

