- type: marking
  id: TattooHiveChest
  bodyPart: Chest
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_hive_chest

- type: marking
  id: TattooNightlingChest
  bodyPart: Chest
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_nightling

- type: marking
  id: TattooSilverburghLeftLeg
  bodyPart: LLeg
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_silverburgh_l_leg

- type: marking
  id: TattooSilverburghRightLeg
  bodyPart: RLeg
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_silverburgh_r_leg

- type: marking
  id: TattooCampbellLeftArm
  bodyPart: LArm
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_campbell_l_arm

- type: marking
  id: TattooCampbellRightArm
  bodyPart: RArm
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_campbell_r_arm

- type: marking
  id: TattooCampbellLeftLeg
  bodyPart: LLeg
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_campbell_l_leg

- type: marking
  id: TattooCampbellRightLeg
  bodyPart: RLeg
  groupWhitelist: [Human]
  coloring:
    default:
      type:
        !type:TattooColoring
      fallbackColor: "#666666"
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_campbell_r_leg

- type: marking
  id: TattooEyeRight
  bodyPart: Eyes
  groupWhitelist: [Human, Slime, Reptilian]
  coloring:
    default:
      type:
        !type:EyeColoring
          negative: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_eye_r

- type: marking
  id: TattooEyeLeft
  bodyPart: Eyes
  groupWhitelist: [Human, Slime, Reptilian]
  coloring:
    default:
      type:
        !type:EyeColoring
          negative: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_eye_l

- type: marking
  id: TattooEyeMothRight
  bodyPart: Eyes
  groupWhitelist: [Moth]
  coloring:
    default:
      type:
        !type:EyeColoring
          negative: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_eye_moth_r

- type: marking
  id: TattooEyeMothLeft
  bodyPart: Eyes
  groupWhitelist: [Moth]
  coloring:
    default:
      type:
        !type:EyeColoring
          negative: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_eye_moth_l

- type: marking
  id: TattooEyeVulpkaninRight
  bodyPart: Eyes
  groupWhitelist: [Vulpkanin]
  coloring:
    default:
      type:
        !type:EyeColoring
          negative: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_eye_vulpkanin_r

- type: marking
  id: TattooEyeVulpkaninLeft
  bodyPart: Eyes
  groupWhitelist: [Vulpkanin]
  coloring:
    default:
      type:
        !type:EyeColoring
          negative: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: tattoo_eye_vulpkanin_l

- type: marking
  id: TattooEyeshadowUpper
  # there are a lot of deliberate limitations with this marking that should be pointed out. some of them may seem overly restrictive on the surface, but most of them are fully intentional.
  # this marking is meant to be supplementary so they are transparent. if you give this 255 alpha it will probably be really distracting looking and make the face very difficult to read
  # the reason these are also not recolorable is because allowing for the full RGB range makes these look not very good (especially considering they are stackable, and ESPECIALLY considering vox can stack 3 at once.)
  # this is not a very big issue on humans, but is much more pronounced on vox & other nonhuman species, where the skin being more colorful can make for some truly dreadful meshing with the sprite thats definitely not desired.
  # some of these limitations could possibly be removed with better control over how the marking can be customized - possibly removing stacking, allowing recoloring & clamping higher-end colors for the eyeshadow, etc.
  bodyPart: Eyes
  groupWhitelist: [Human, Slime, Reptilian]
  forcedColoring: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: eyeshadow_upper

- type: marking
  id: TattooEyeshadowLower
  bodyPart: Eyes
  groupWhitelist: [Human, Slime, Reptilian]
  forcedColoring: true
  sprites:
  - sprite: Mobs/Customization/tattoos.rsi
    state: eyeshadow_lower
