- type: entity
  parent: BaseBullet
  id: EmitterBolt
  categories: [ HideSpawnMenu ]
  name: emitter bolt
  components:
  - type: Sprite
    sprite: Structures/Power/Generation/Singularity/emitter.rsi
    layers:
    - state: projectile
      shader: unshaded
  - type: Physics
  - type: Fixtures
    fixtures:
      projectile:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.2,-0.2,0.2,0.2"
        hard: false
        mask:
        - Opaque
      fly-by:
        shape:
          !type:PhysShapeCircle
          radius: 1.5
        layer:
        - Impassable
        - MidImpassable
        - HighImpassable
        - LowImpassable
        hard: false
  - type: Ammo
    muzzleFlash: null
  - type: Projectile
    #soundHit: Waiting on serv3
    damage:
      types:
        Heat: 14
  # mining laser real
  - type: GatheringProjectile
  - type: Tag
    tags:
    - EmitterBolt
  - type: TimedDespawn
    lifetime: 3
