- type: entity
  parent: BaseAction
  id: ActionRetractableItemArmBlade
  name: Arm Blade
  description: Shed your flesh and reform it into a fleshy blade.
  components:
  - type: Action
    useDelay: 2
    raiseOnAction: true
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling.rsi
    layers:
    - state: armblade
  - type: InstantAction
    event: !type:OnRetractableItemActionEvent
  - type: RetractableItemAction
    spawnedPrototype: ArmBlade
    summonSounds:
      collection: gib # Placeholder
    retractSounds:
      collection: gib # Placeholder

- type: entity
  parent: BaseAction
  id: ActionChangelingBiodegrade
  name: Biodegrade
  description: Vomit acid over your restraints, setting yourself free.
  components:
  - type: Action
    useDelay: 60 # TODO: Short cooldown but chemical cost
    raiseOnAction: true
    checkCanInteract: false
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: biodegrade
  - type: InstantAction
    event: !type:ChangelingBiodegradeActionEvent
  - type: ChangelingBiodegradeAbility

- type: entity
  id: ActionChangelingDevour
  name: "[color=red]Devour[/color]"
  description: Consume the essence of your victims and subsume their identity and mind into your own.
  components:
  - type: Action
    itemIconStyle: BigAction
    priority: 1
  - type: Sprite
    sprite: Interface/Actions/changeling.rsi
    layers:
    - state: "devour"
      map: ["enum.ActionVisuals.Icon"]
    - state: "devour_on"
      map: ["enum.ActionVisuals.IconToggled"]
      visible: false
  - type: ActionRequireMouthUncovered
  - type: TargetAction
  - type: EntityTargetAction
    event: !type:ChangelingDevourActionEvent

- type: entity
  id: ActionChangelingTransform
  name: "[color=red]Transform[/color]"
  description: Transform and assume the identities of those you have devoured.
  components:
  - type: Action
  - type: Sprite
    sprite: Interface/Actions/changeling.rsi
    layers:
    - state: "transform"
  - type: InstantAction
    event: !type:ChangelingTransformActionEvent

- type: entity
  parent: ActionIntrinsicStore
  id: ActionChangelingStore
  name: DNA Store
  description: Opens the ability store.
  components:
  - type: Action
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: "shop"

- type: entity
  parent: BaseAction
  id: ActionChangelingVoiceMimic
  name: Voice Mimicry
  description: Model your vocal cords to imitate the voice of someone else.
  components:
  - type: Action
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: mimicry
  - type: InstantAction
    event: !type:VoiceMaskSetNameEvent

- type: entity
  parent: BaseAction
  id: ActionChangelingStingDna
  name: Extract DNA
  description: Sneakily absorb the identity of unsuspecting victims. Does not grant DNA to your store or objective progress.
  components:
  - type: Action
    itemIconStyle: BigAction
    priority: 1
    useDelay: 90 # TODO: Chemical cost, maybe this could be a DoAfter action?
    raiseOnUser: true
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: "extract_dna_off"
      map: ["enum.ActionVisuals.Icon"]
    - state: "extract_dna_on"
      map: ["enum.ActionVisuals.IconToggled"]
      visible: false
  - type: TargetAction
  - type: EntityTargetAction
    canTargetSelf: false
    whitelist:
      components:
      - HumanoidProfile
    event: !type:ChangelingStingDnaEvent
  - type: PopupOnAction
    popupType: Medium
    selfMessage: changeling-sting-success

- type: entity
  abstract: true
  parent: BaseAction
  id: BaseActionChangelingSting
  components:
  - type: TargetAction
    interactOnMiss: false
  - type: EntityTargetAction
    whitelist:
      components:
      - Bloodstream
    event: !type:EntityEffectActionEvent
  - type: PopupOnAction
    popupType: Medium
    selfMessage: changeling-sting-success

- type: entity
  parent: BaseActionChangelingSting
  id: ActionChangelingStingBlind
  name: Blind Sting
  description: Silently sting a target and worsen their sight for a short duration.
  components:
  - type: Action
    useDelay: 60 # TODO: Chemical cost
    raiseOnAction: true
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: blind_sting
  - type: EntityEffectAction
    effects:
    - !type:AddReagentToBloodstream
      reagent: NorepinephricAcid
      quantity: 23

- type: entity
  parent: BaseActionChangelingSting
  id: ActionChangelingStingCryogenic
  name: Cryogenic Sting
  description: Silently sting a target and slow down their movement drastically.
  components:
  - type: Action
    useDelay: 60 # TODO: Chemical cost
    raiseOnAction: true
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: cryogenic_sting
  - type: EntityEffectAction
    effects:
    - !type:AddReagentToBloodstream
      reagent: Fresium
      quantity: 10 # About 20 seconds of slowdown.

- type: entity
  parent: BaseActionChangelingSting
  id: ActionChangelingStingLead
  name: Lethal Sting
  description: Silently sting a target and inject them with a lethal dose of a slow acting poison.
  components:
  - type: Action
    useDelay: 180 # TODO: Chemical cost
    raiseOnAction: true
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: lethal_sting
  - type: EntityEffectAction
    effects:
    - !type:AddReagentToBloodstream
      reagent: Lead
      quantity: 5 # Exactly 100 poison damage over 3 minutes.

- type: entity
  parent: BaseActionChangelingSting
  id: ActionChangelingStingHallucinogenic
  name: Hallucinogenic Sting
  description: Silently sting a target and inject them with chemicals that slow down their higher brain functions.
  components:
  - type: Action
    useDelay: 90 # TODO: Chemical cost
    raiseOnAction: true
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: hallucination_sting
  - type: EntityEffectAction
    effects:
    - !type:AddReagentToBloodstream
      reagent: SpaceDrugs
      quantity: 10 # About 100s of being high
    - !type:AddReagentToBloodstream
      reagent: Cryptobiolin
      quantity: 10 # About 20s of your speech being scrambled

- type: entity
  parent: BaseAction
  id: ActionChangelingLastResort
  name: "[color=red]Last Resort[/color]"
  description: We sacrifice our current body in a moment of need, violently expanding to break through obstacles and reforming as a headslug.
  components:
  - type: ConfirmableAction
    popup: suicide-action-popup
  - type: Action
    raiseOnAction: true
    checkCanInteract: false # You can transform if you are killed
    checkConsciousness: false
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: last_resort
  - type: InstantAction
    event: !type:ChangelingLastResortActionEvent
  - type: ChangelingLastResortAbility

- type: entity
  parent: BaseAction
  id: ActionChangelingTakeOverCorpse
  name: Take Over Corpse
  description: Infest a corpse to return to your true form.
  components:
  - type: Action
    useDelay: 10
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: take_over_corpse
  - type: EntityTargetAction
    event: !type:ChangelingTakeOverCorpseActionEvent
  - type: TargetAction

- type: entity
  parent: ActionToggleNightVision
  id: ActionChangelingNightVision
  name: Toggle Night Vision
  description: Turns our night vision on/off.
  components:
  - type: Action
    itemIconStyle: BigAction
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: nv_on

- type: entity
  parent: BaseAction
  id: ActionChangelingScreech
  name: Screech
  description: We produce a deafening screech that weakens those around us.
  components:
  - type: Sprite
    sprite: Interface/Actions/changeling2.rsi
    layers:
    - state: screech
  - type: Action
    useDelay: 60 # unbalanced :godo:
    raiseOnAction: true
  - type: ScreechAction
    effects:
    - !type:MovementSpeedModifier
      walkSpeedModifier: 0.5
      sprintSpeedModifier: 0.5
      time: 5
    - !type:Disarm
    - !type:ModifyKnockdown
      probability: 0.5
  - type: InstantAction
    event: !type:ScreechActionEvent
